![]() ![]() I hope some parts of Anthem can live on in the next Mass Effect game, but after its initial launch, without BioWare immediately committing to fixing it in full, it never had a chance for a revival. ![]() The world, once performance issues were solved, was gorgeous, and Anthem absolutely has the best armor customization system I’ve ever seen in this genre, with gorgeous pieces and flawless textures that were the best of the generation. The flying mechanics (minus the heat meter) were fantastic, and combat in general was a lot of fun with meaningfully diverse classes and a very enjoyable combo system. Letting the game linger with a tiny team in way over their heads was never going to get anything of significance done, and sure enough, that’s where we ended up.Īnthem did many things right. If Anthem wanted to do a grand No Man’s Sky or Taken King type revival of Anthem, they needed to commit to that forcefully and immediately. The recent decision was supposed to decide if they might triple that team to 90 or so, but again, this is an industry where a studio like Bungie is approaching a thousand employees, with most of them focused on Destiny. After initial fixes, more and more people left, and then this idea of a reboot was formed, but only a team of 30 people were tasked to make it. But a game like Anthem, as Destiny, Borderlands, Diablo and Warframe players know, needs a huge team supporting it post-launch, and it never got that. The highest up people either left the company entirely or moved on to work on “more important” projects like Dragon Age and Mass Effect. The Cataclysm was delayed for months, and that was the last significant bit of content the game ever got, outside of periodic events here and there.īioWare saw Anthem’s rocky release and instead of tripling down right when they needed to, almost everyone fled. They made a roadmap, and then promptly missed 95% of the things on it, busy fixing launch issues instead. #ANTHEM VIDEO GAME HOW TO#It was abundantly clear that BioWare did not understand how to make and maintain a live service game. Cosmetic armor never dropped in the wild, and was always sold as a microtransaction. Ideas like specific gear for specific activities to farm were never implemented. The closest thing to it was the eventual arrival of the Cataclysm, a new game mode, but Anthem kept running into the problem of players farming only the most efficient activity over and over at any given time. It felt like it ended just as it was getting started and future content that was added never, ever progressed the story in a meaningful way.Īnthem never found a true endgame. Yes, this time around it got facial capture right, but the story was bland, most of the characters forgettable. The problem was that by the time they added cooler gear and increased drop rates in a meaningful way, most players had moved on.īioWare promised that this would be a looter with a high quality, BioWare-level story and it simply…wasn’t. Few games launch with their loot situations sorted, and Anthem was no exception, learning nothing from the mistakes of its rivals. Loot was simply…dull, and drop rates were predictably poor as you started trying to farm legendaries. ![]()
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